This news story just in . . .
"A schoolboy posed as a female British secret service spy in an internet chatroom to persuade a friend to try to murder him." This is how the Independent starts their story about a boy who used technology to manipulate others.
But is this an example of persuasive technology?
No. For two reasons:
First, this scheme involved blatant deception. In captology we don't study how computers can deceive people.
Next, a chatroom is simply a channel for communication -- like a fancy phone. Software didn't do any of the psychological work.
This story is notable only because the target behavior is bizzare. But the basic dynamic is commonplace. Here's what I say:
Chatrooms thrive because lots of people enjoy manipulating others through deception. They find it thrilling. Thanks to chat technology, people can indulge in this deviant behavior without facing serious consequences (um, usually). If deception weren't an option, the market for chatrooms would wither.
Other coverage:
Story by the Guardian
Story by the Sydney Morning Herald
A new German invention reminds men to pull the toilet seat back down when they are done using the bathroom. This is an unusual application of persuasive technology, but the product certainly has a very clear purpose. It is selling like hotcakes, begging the question: is the product a novelty or actually an effective device? When the lab gets its hands on one, we will let you know.
http://www.cnn.com/2004/TECH/05/18/germany.toilet.reut/index.html
The Behavior
Have you ever been to a website like kgw.com? You click on an interesting story, but before you can read on, you have to register for an account. But you're not planning to send email or buy something: why do you need an account? The answer is simple: tracking. If you don't have an account, each article you view is just another hit to the site. But if you're logged in, the site owner can track all the articles you read over time.
What they gain (and you lose)
When you create an account on a website, you're helping that site in a one-two punch. First, you're boosting their member count, helping them present a strong case to their advertisers: ads on large sites are more expensive than those on smaller sites. Second, now the site knows who they're showing an ad to. They know about your interests from data they've gathered, they probably have some demographics about you, and they even know how often you click on ads. This enables them to carefully target the ads you see, and targeted advertising commands a large premium.
In our research, we've found that nearly all of the top 20 sites on the web ask users to create an account. Here are a few examples:
Amazon.com
AOL
Microsoft
MSN
Yahoo!
If you could have any persuasive technology to help you accomplish something, what would it be? Maybe a technology that...
-Helps you answer your email more efficiently
-Helps you be more physically active
-Helps you keep in touch with your family
Who knows? Maybe your idea will strike one of the designers here at the Lab.
This Economist article describes car systems that detect when a driver may be distracted and takes actions to prevent distraction related accidents. It monitors driver behavior on the controls of the car and links up with information about statistical traffic hazards in the environment.
Although the systems in the article aren't described as voice agents which talk to the user, you could imagine a car which chides you for poor driving habits, "You just cut someone off. Please avoid doing that." "That was a risky lane change. Please signal longer in the future." "Calm down, tailgating in a traffic jam causes more delay and increases your chances of accident by 5 times."
I am reminded of an arcade game called Silent Scope where you play a sniper. The game machine has a large mounted rifle and a LCD screen inside a scope. Because you are shooting at ranges of hundred of meters, the aim on the rifle is very sensitive to movement. To succeed in the game, you must locate, aim, and shoot the enemy. The challenge is that you need to stay calm in order to aim accurately while moving quickly between targets. Often times, you miss a target and quickly take 2nd and 3rd shots without aiming. The game detects that you are frustrated and a voice on the radio says, "Calm down." or "You are losing your touch."
A recent Wired article by Brendan I. Koerner explains how HP, Adobe, and a couple others have made it harder for people to counterfeit money using their technology (e.g., printers won't print the full image of a bill, software won't save scans of currency).
Restricting behavior isn't persuasion. But this article is relevant to our lab's work in another way: Forgery is all about establishing credibility.
Last month I was in a Petaluma gas station when a teen tried to pay with a fake $20 bill. The cashier caught it, took the bill away, and sent the kid packing (who didn't act surprised; he just walked out). I asked the cashier if I could see the forgery, so he handed it over. The bill looked good to me, but the feel of it on my fingers was a bit off. If I were in a hurry, I would have accepted the fake as real.
Time constraints change how we assess credibility. The less time we have, the more we rely on superficial features.
Now here's something clever. Amazon, the online leader in commercial persuasion, has another strategy to increase sales. My call to you: guess what the tactic/tactics are?
Here's Amazon's explanation:
Price "Too Low to Display" Explained
The "too low to display" message indicates an additional discount is in effect, and this discount is calculated in the Shopping Cart. You can see this price by clicking the product name and then selecting the Add to Cart button on the product information page. Please be assured that simply adding an item to your cart does not obligate you to buy it--you can always delete the item from your cart if you decide not to purchase it.
What technique is being used here?
Hint: I think it's the same technique GM uses for its 24-hour test drive.
Following up on Ramit Sethi's post, I scanned a few pages from the U.S. Army's Field Manual 33-1, printed in 1979.




Jessica Hammer phoned me yesterday. A colleague introduced us via email because Jessica is interested in computer-based stories.
I explained why my Stanford lab has been researching narrative: For thousands of years people have told stories--folktales, legends, parables and more--in order to change attitudes and behaviors. So now we are investigating how computers can tell stories that persuade people.
At one point in the conversation I said, "Narrative is the one persuasion strategy for which there is no defense. A good story always has an impact at some level."
Jessica's response was a smart one: "The only defense," she said, "is a better story."
She's right.
(In the fall Jessica Hammer will begin her Ph.D. work at Columbia.)
In a recent entry, BJ Fogg mentioned an important belief of our lab: the web is about persuasion, not information. Our lab has identified the top ten behaviors that websites want from you.
Over the next month, we'll unveil these ten behaviors. Some of them are obvious, but others might surprise you. For each behavior, we'll show you some examples from top sites. Most importantly, we'll tell you what the websites gain, and what you lose, each time you comply.
This is the first entry in our series.
The Behavior
Most websites have a search feature, allowing users to jump straight to the information they want, without having to figure out the site's navigation system. What most users don't know, however, is that their searches are logged, and the information captured is often carefully mined.
What they gain (and you lose)
Website operators want to know why you've come to their website. By tracking hits, operators can get a feel for what their users want, but the picture is often murky. Tracking keyword searches provides much better resolution: if 12% of visitors to a cooking website search for "pea soup", then the operators know a lot about their users. This enables them to help you by organizing their sites and focusing their efforts. But, more importantly, it helps them. They can use this information to adjust marketing efforts, or to sell targeted advertising. Google is a real specialist in this: they auction the right to show ads in response to search keywords. The program made the news recently when the price for the "mesothelioma" (a kind of lung cancer associated with asbestos) topped $90.
We've all seen the horrible pictures and wondered what happened at Abu Ghraib. Of course they're practices taken too far, and we all wonder why the US military participated in such despicable acts.
Hearing about these abuses reminded me of a project I worked on last year, studying psychological operations (psyops).
Did you know that the US military has been researching psyops for decades? They're incredibly sophisticated now.
Here, from the Department of the Army's own book, are a few techniques helpfully listed in an Appendix of psyop techniques:
Errors. Scholastic pronunciation, enunciation, and delivery give the impression of being artificial. To give the impression of spontaneity, deliberately hesitate between phrases, stammer, or mispronounce words. When not overdone, the effect is one of deep sincerity...
Assertion. Assertions are positive statements presented as fact. They imply that what is stated is self-evident and needs no further proof. Assertions may or may not be true.
Glittering Generalities. Glittering generalities are intensely emptionally appealing words so closely associated with highly valued concepts and beliefs that they carry conviction without supporting information or reason, [such as]...love of country, home; desire for peace, freedom, glory, honor, etc. Though the words and phrases are vague and suggest different things...their connotation is always favorable.
Unbelievably, this book was written in 1979.
With such a deep, applied knowledge of psychology today, it's truly mind-boggling to see pictures that depict such crude uses of physical force on unsuspecting prisoners.
What's the relation between persuasion and psychological operations? What are prisoners facing in Iraq? We'll talk about these things in the days to come.
A friend recently sent me a link to an interesting NYTimes article about the Slot Machine revolution (http://www.nytimes.com/2004/05/09/magazine/09SLOTS.html). It mentions a number of different techniques (intuitive but insightful, IMHO) to persuade players to spend more money at the machines.
One particular innovation was to slow down the process and give more, smaller payouts, to positively reinforce people and may them feel like they're doing well, even if ultimately they still lose all their money. Sacrificing short-term gains from players to ensure long-term addiction to the one-armed bandits is key to their success it seems.
I liked the article, in part because it seems to be aiming to demystify the machines to make us less susceptible to the scams. Our lab doesn't research gambling applications, but we continue to explore an area that uses the same principles of operant conditioning: dog training.
I bought a new Dell laptop a few weeks ago and as with any new electronic device I decided to explore the laptop. Unlike my previous desktop where the games were under the accessories icon, games have their own icon in XP (by default). So I thought I'll try a few games. I was once addicted to card games, especially Solitaire and Freecell, and decided to try them. I played a Freecell game for a few minutes and then got bored so decided to quit. As I closed the game a menu popped-up with this message on it, "Do you want to resign the game?" I've played hundreds of Freecell games, literally, and I had never really paid any attention to this message. But this time, I just couldn't ignore the message and bring myself to click "yes." Just the thought of "resigning" the game made me feel so uncomfortable that I ended up playing the whole game. I won in the end, which I knew I would since I've played so many of them, but this incident made me think about the power of words, and the things they can make us do. It also made me think about the interaction of language (an old medium) and the digital medium (a new medium) and what they can make us do when they come together. The words on a pop-up menu, the timing of a pop-up menu, the option to click "yes" or "no" and the head of the King moving with the cursor, these little elements combine to create a whole new experience, and as a result, a whole new reaction. The digital medium has a power to persuade that goes far beyond any of the previous media.
(Disclaimer: This example was earlier cross-posted on my personal blog)
Not so long ago I met a woman who left her job at Home Shopping Network to seek a new life in Northern California. I invited her to talk with my lab about what makes HSN so successful. She declined.
"It would be a terribly short lecture," she said. "I can tell you the secret right now: Offer something that gives people instant gratification, and let them charge it in three payments."
"What else?" I asked.
"That's it," she said. "That's the whole secret."
It's been debated in previous entries whether the web is more motivating users toward target behaviors or about building online communities and supporting many-to-many conversations. SingTel's MyDreamD8 (dream date) contest appears to be about both.
SingTel has created a "moblog" contest where subscribers can win US$10,000 and a cruise by creating a homepage about themselves on the contest site and maintaining a web log on it. There are elements of HotOrNot and Survivor. It is partly a beauty contest but also a contest to determine who is the most interesting guy or girl. Voting and chatting wiith other users happens through SMS and users are even encouraged to introduce themselves by sending pictures to other users. The revenue from this traffic goes straight to the operator's bottom line.
The top contestants are motivated by money and narcissism to generate content to lure other mobile subscribers to the site. Viewers and voters will no doubt be motivated by sex appeal and the desire to see their favorite contestant win. The need to "feel connected", as identified by Howard Rheingold, may also be at play here.
One of the goals is, of course, to drive up network traffic and revenue. Another is to introduce subscribers to SMS and MMS (multimedia messaging service) and give them a reason to use these services. The front page of the website has very clear links to instructions for SMS and chat.
But, in my opinion, the truly clever result of this contest is to create a new social network composed of subscribers of SingTel and Optus (their partner). As users meet each other and inevitably become friends, they will have an incentive to stay in the network because of cheaper in traffic network. Network effects are a great way to retain a customer base.