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events

What's going on . . .

Mobile Persuasion Project
We're researching how mobile devices, such as mobile phones and PDAs, can be used to change people's behaviors and attitudes.

Narrative and Computers
Our lab has received a grant to answer this question: How can computers leverage the persuasive power of narratives? We're addressing this question in new ways and finding new answers.

Psychology of Video Games
We're studying popular video games to understand what makes them so motivating and compelling. This research is teaching us how to make all types of interactive technologies more motivating and compelling. (Note: Most students in the lab spent a big part of their young lives playing video games. Parents probably had no idea their kids were preparing for future academic research at Stanford University.)

Operant Conditioning Research
Reinforcement is a powerful technique for changing behavior in dogs, dolphins, pigeons, and people. But what are the potentials for computers that use principles of operant conditioning (e.g., shaping, schedules of reinforcement)? A potentially controversial area of research, we're creating prototypes and running studies in this area. 

Web Credibility Studies
The Persuasive Technology Lab continues to study factors of Web sites that affect credibility. See http://www.webcredibility.org/.

 

What's coming up . . .

Stanford Course for Spring 2004 (CS377)
In Spring 2004, BJ Fogg and others will conduct an interaction design seminar, focusing on creating interactive experiences that motivate and persuade people.

Education & Persuasive Technology  (Ed225x)
In Fall 2004, BJ Fogg will teach a graduate seminar on how persuasive technology can be used in education. For the most part, this course is for students in Stanford's Learning, Design, and Technology Program.

 

Stanford Persuasive Technology Lab / Center for the Study of Language and Information
Cordura Hall, Stanford University, Stanford, CA 94305-4115, 1-650-723-0695. Copyright 2004.