|
|
|||||||||||
|
Captology All majors welcome! Computer Science
377A Tuesdays, 2:15 to 5:05 Instructor: BJ Fogg,
Ph.D. Enrollment is limited. If you’re interested in this course, do three things: (1) read this entire webpage, (2) send email to reserve a spot to bjfogg@stanford.edu, and (3) sign up soon on Axess. |
|
|
|||||||||
|
Course Focus Course Activities
Who Should
Enroll More about the Instructor A few things you may want to know: Is this a difficult course?
What can students expect to learn?
What have previous students said about my class?
What have industry people said about persuasive technology?
What have academics said about persuasive technology?
The Bottom Line(s): If you want to change people’s lives and the world for the better, then this is the course for you. As I see it, the most influential people in the future will be those who know how to design persuasive and motivational interactive experiences. What better place than Stanford to teach and learn about the future of persuasion? Taking this course opens the door to doing research and design in my lab, the Persuasive Technology Lab.
We'll be reading two books during the quarter. Buying these books at the Stanford bookstore is expensive, so I’m asking students to buy these books online right away. This will save you time and money.
Persuasive Technology AnalysisA big part of the course will be analyzing how interactive products attempt to change what people think or do. You’ll become familiar with over twenty examples during the quarter, mostly by listening to presentations from your peers. In these analysis projects you’ll work on your own, in small teams, and with the class as a whole. Our discussions will give you insight into how computers can manipulate people, something few people understand. Industry InnovatorsAccording to your interests, I will invite people from industry to talk to our class about their work in creating persuasive interactive experiences. A Feel for the Academic ResearchIf this were a small graduate seminar, you would spend a lot of time reading articles that relate to captology. But in this overview course, you will simply find one academic article to summarize and critique. Each student will select a different article, and as a class we'll read the best ones during the later part of the quarter. Designing a Persuasive Interactive ExperienceFor the final project, you will work with a team to design a persuasive interactive experience. You won’t have to build a working prototype; you just need to convey the idea clearly. We'll share all the projects on the last day of class and vote on which solutions are most likely to succeed.
Last update: March 31, 2004 |
|||||||||||